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Wakeboard Terms
you might want to know about!

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Air Roll
A roll performed without using the wake for lift.

Air Krypt

An air Raley except the rider lands in a fakie position (see fakie).



A direction of spinning, you jump and your back turns first, right foot forward spin backside counterclockwise. Back first.

Backside Roll
Rider approaches the wake carving the heelside edge of the board, then rolls the board up over his head and lands in the same direction he started.

Backside Roll-to-Revert
Same as backside roll except rider lands his board in a fakie position.

Blind Side
When you rotate or land so that you can't see where you're going. i.e. a blind side backside 180 you rotate counter clockwise if you are right foot forward so that you have to perform a handle pass.

Boat speed
The speed is up to the wakeboarder, but it's usually between 18-22 mph. Wakeboarders need a boat speed fast enough to help them accelerate so they can land a move way out in the flats but not so fast that it flattens out the wake of the boat.

Rider approaches an obstacle and hits, or "bonks," the obstacle.

Butter Slide
Rider approaches the wake, then hops the board and lands on the edge of the wake with the board sideways (perpendicular to the wake) and slides the board on top of the wake.


Dock Start
The rider starts standing or sitting on the dock and the boats pulls him out.

Double Up
When the boat circles around and drives through it's own wake to create a larger wake at which the rider enjoys to take flight off of and do incredibly BIG tricks.


When you ride the opposite way that's natural for you. Left foot forward riders go right foot forward, right foot forward go left foot forward.

A group of inverts when the board goes end over end to do a front flip.

Front flip
The rider and board flip forward end over end.

Frontside Roll
Rider approaches the wake carving on the toe-side of his board and rolls the board over his head and lands on the other side of wake.

Frontside Roll-to-Revert
Same as the frontside roll except rider lands his board in fakie position.


Boarders who ride right-foot forward.

Rider approaches an obstacle and slides the board along the obstacle. Also called a rail slide.


Rider approaches fakie, performs a 180-degree rotation while crossing both wakes in the air and lands in a forward position on the opposite side of the wake.

When you cut on your heels, chest facing the boat.

Helmets are required for wakeboarding when an athlete uses the jump as bonk or grind.

Hoochie Glide
An air Raley with a heelside (or method) grab.


A grab on the toeside of the board with the back hand around the back foot.


Load the Line
Getting the rope tension to be tighter and tighter as you make you're cut into the wake. This happens when you do a progressive cut.


Method Grab
Rider crosses both wakes in the air, grabbing the heelside of the board with the front hand while tweaking, or "poking," the board.

A group of tricks when you do an invert, then a spin with a handle pass at the end. Example: Pete Rose, Fat Chance

A normal backside roll with a full twist.


Nose Bone
When you bone, or poke out your foot by bending one leg and extending another.


A group of tricks when the board is flung out behind the rider's body in the air. Examples: S-Bend, Hoochie Glide, Oriental.

Preferred slang term for a wakeboarder. Calling them riders emphasizes the crossover with all other boarding sports like snowboarding.
Roast Beef
While performing a two-wake aerial, rider grabs the heelside edge of the board between the legs with an arm through the legs.

A group of inverts when you rotate back the way you came, your head goes down towards the wake you just came from. Example: Backside Roll, Frontside Roll.

Same as a roll except the rider lands in a fakie position.


Rider performs an air Raley while rotating his body 360 degrees while inverted.

Old, out-dated slang term for a rider performing perfect turns and flips.

A grab with the front hand on the front of the board by the front foot close to the tip.

Slob Heli
The rider jumps the board off the wake, then grabs the board on the toe-side (in front of his front foot), then spins himself and the board 360 degrees and land in the forward position.

Describes riders when they are pumped up and confident.

Surface 360
The rider spins his board 360 degrees while keeping it on the surface of the water.

Switchstance Air Raley
An air Raley started in and landed in the fakie position.

Switchstance Wake Jump
The rider approaches the wake riding fakie then jumps from one side of the wake to the other side and lands going in the same direction.


A group of inverts in which you approach the wake backside, and when at the wake do an edge change so that the board is going the direction that the boat. Some examples of tantrums, would be: whirlybirds, indy tantrum.
A direction of spinnin, you jump and your front turns first, right foot forward spin frontside clockwise. Chest first.  
When cutting in or out of the wake with the toe side of the board on edge, and you're back is facing the boat.

When a rider puts a little extra on a move ... makes a bigger arc, extends the board farther, etc.


A wakeboarding athlete.

Waterski Terms you might want to know about!

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Arm Sling

Harness used by some jumpers to hold the arm close to the body and help prevent the body from banking against the force set up by the skier's pull away from the direction of the tow boat.


Rough water resulting from boat wakes rebounding off such fixed objects as a seawall, anchored boat, jump ramp, etc.

A rounded or angled edge of a bottom of the ski, usually associated with slalom skis. Used for improved performance.

Rubber or hardshell composition mounting for foot on ski. Bridle: Y-shaped rope portion of handle attachment.

Round or spherical marker used to indicate paths for contestant and tow boat in slalom and to outline limits in jump course. Usually red or yellow, made of plastic and 9 inches in diameter.


Chief Judge
Top official assigned to manage a water ski tournament.

Bottom configuration of slalom ski for improved tracking in high speed turns around buoys

A jumper's cut from the left side of the boat wake to the right side in preparation for the final approach to the ramp


To hold a ski or skis on edge against the pull of the tow boat to increase acceleration, or with the pull of the boat to decelerate.


Attachment on the bottom rear of a ski to make it track in the water. Also attachment on bottom of tow boat as a stabilizer

How much a ski will bend under pressure.


Space marked by buoys denoting boat path and, in slalom, contestant entry and exit points on the course.


Hook Turn
An abrupt asymmetrical turn, usually referring to a slalom skier maneuvering around a buoy when he has fallen behind in his run through the course.

Hot Time
When the boat speed is faster than the official time tolerance for a slalom pass or jump.


Description of a slalom skier who has fallen behind his rhythmic race through the slalom course. Also used to describe the timing of a jumper's cut toward the ramp.

Degree of height gained by a jumper off the ramp.

The tow rope used by a skier. Also used to denote boat path.

Line Off or Off

A shortening of the slalom skier's line from the original 75-foot length once a skier has completed a successful pass.


A run through the course in slalom. Also used to describe the refusal of a jumper to go over the ramp.

A ski tow hitch usually mounted near the boat's center of gravity to compensate for the angular pull of slalom skiers and jumpers.


The inclined platform is made of steel or aluminum with a fiberglass surface waxed for maximum slipperiness.

A skier is given a repeat pass if the judges agree an unfair condition existed, such as boat speed, tough water, etc. Some circumstances, such as low boat speed, make a reride mandatory for slalom. In jumping, it's just the opposite. A hot time requires a reride, a slow time is optional.

Ride-Out Buoys

Markers indicating points on the course which a jumper must pass in control of his ski in order for the performance to be scored.

The built-in or banana-shaped curve in the running surface of a ski.

Water conditions caused by a boat wake or wind conditions.


Side Curtain
Slanted safety side of a jump ramp for protection of a jumper who has cut too late or is out of control. Also called an apron.

The act of straightening the legs against the G-force on the jump ramp at the moment of takeoff. Opposite of crush.


Disturbed water condition caused by forward motion of a tow boat. The less disturbance or wave motion, the better.

A specially compounded substance used on the surface of a jump ramp and watered down to provide a slick surface for jumper takeoff.

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